﻿using System;
using System.Collections.Generic;

using Rcon.Players;

namespace Rcon
{
	public class ServerState
	{
		private Map currentMap = null;
		private Map previousMap = null;
		private GameType gameType = null;
		private List<Player> players = null;

		public Map CurrentMap
		{
			get { return currentMap; }
			set { currentMap = value; }
		}

		public Map PreviousMap
		{
			get { return previousMap; }
			set { previousMap = value; }
		}

		public GameType GameType
		{
			get { return gameType; }
			set { gameType = value; }
		}

		public List<Player> PlayerList
		{
			get { return players; }
			set { players = value; }
		}
	}
}
